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Authors:
Stuart Reges, Marty Stepp
Chapter:
Graphical User Interfaces
Exercise:
Programming Projects
Question:2 | ISBN:9780136091813 | Edition: 2

Question

Write a graphical Hangman game program. The program should draw the stick-man step by step, drawing a new part each time the user guesses a wrong letter. Display the letters that have and have not yet been guessed. Pick the game word that the user is trying to guess from a list you create yourself. Your GUI might look like the following:

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