Create the higher/lower guessing game using a graphical user interface. Allow
users to keep guessing until they guess the number. Keep a count of the number
of guesses. Choose two colors for your game: one should be used to indicate
that the value the users guessed is higher than the target; the other is used to
indicate that the value the users guessed is lower than the target. With each new
guess, show the guess count and change the form color based on whether the
guess is higher than the target or lower. When they hit the target, display a
message on a label indicating the number of guesses it took. Several approaches
can be used to seed the target: one is to generate a random number by
constructing an object of the Random class. For example, the following
stores a random whole number between 0 and 100 in target:
Random r = new Random();
int target = r.Next(0,101);
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